I've come across many different ways of describing high verses low speed compression.
High speed compression is influenced by high speed hits. Square edge rocks, drops to flat...
Low speed is the opposite influenced by berms and g-outs.
Or
High speed comp is your lower travel/ ending stroke
Low speed comp is your high travel/ beginning stroke
How would you explain it?
What terrain requires more high/low compression.
High speed compression is influenced by high speed hits. Square edge rocks, drops to flat...
Low speed is the opposite influenced by berms and g-outs.
Or
High speed comp is your lower travel/ ending stroke
Low speed comp is your high travel/ beginning stroke
How would you explain it?
What terrain requires more high/low compression.